Huh I thought the Titans could only be caught postgame.
They spawn as soon as you finish the sandwich cutscene. Straight 30 IVs, a guaranteed nature, the Donphans are in-game usable Paradox mons, and Bombirdier even has it's Hidden Ability. They're actually really nice for in-game runs.Huh I thought the Titans could only be caught postgame.
OK, so after some deliberation I’ve decided that my planned Scarlet team needs a Ghost resist/immunity more that anything, since I got two Ghost-weak Pokemon and there’s no guarantee Garganacl is gonna have Purifying Salt. Therefore I have reduced my options to:And here’s the incomplete Scarlet team:
View attachment 501486
For the Scarlet team’s last slot, I’ve whittled my choices down to eleven options:
Of these, which is the best option for my last team slot? And while we’re at it, is there a ‘mon I got planned for my Scarlet team that I should reconsider?
I've got Grafaiai and Mabosstiff on my team and both are pretty good! Grafaiai feels weirdly strong and has a pretty solid offensive movepool early on (Acid Spray, Bite for coverage, Poison Fang isn't super late, Scratch gets you by until Slash) but I'd honestly pick up Mabosstiff. If you can get one with Intimidate... mine hasn't been KOed all game and it's one of my most reliable team members. Snarl makes it tankier on the special side if needed and it hits stupidly hard with Bite once you get it, let alone Crunch at the mid-late game. No real coverage to speak of (mine knows Fire Fang, Trailblaze, Crunch and Snarl and I'm at the 6th gym?) but the utility alone makes it okay. Plus you catch it pretty early too on the way to the first gym. It's good.OK, so after some deliberation I’ve decided that my planned Scarlet team needs a Ghost resist/immunity more that anything, since I got two Ghost-weak Pokemon and there’s no guarantee Garganacl is gonna have Purifying Salt. Therefore I have reduced my options to:
Which of these four would be the best option?
Love this idea of using a different team for each main story! Will steal it after the DLC comes out which is probably when I’ll do another playthrough.
Thought: First off, if you want to do this, just do 2 teams. There was a LOT of grinding in the latter half of Star/Titans, while the League never jumps more than 7 levels at a time and has a lot of extra battles. The TMs and Items available early on in runs 2/3 were broken AF and I usually waited until like lvl 30 to start opening my bag and optimizing my team.
Birds: I ran into obedience issues doing Titans first, but only with Tropius(everyone else was caught early enough it didn't matter), but Tropius was basically unusable lategame. Bombirdier was the Titan catch, and having good IVs and the HA was excellent. Really, there's a LOT of flying options in this game, and I picked good ones. Not much to say there.
Pseudolegends: Painful early game. Basically until Gabite I was having issues. After the first set of evolutions, though, things got a lot easier. Poor Dreepy was a mess, no moves and no evo until late, but it was a beast during the E4.
Ghosts: Palossand and Brambleghast were extremely slow and didn't have much to back it up. The rest were excellent. I did this third because of Gholdengo, and when he evolved he was appropriately busted(compare to my miserable experience trying to evolve the Tumbleweed). Mono-Ghost came with a lot of weird abilities and coverage to work with, so that was fun.
Definitely a worthwhile experience, I'd recommend trying it since we finally have an open-world game to play with.
My team was skeledirge gardevoir mewscarada Staraptor palafin baxcaliburIt's the launch of a new generation. It's always fun to mull around and share what team you want to use! Will you head into the game dead set on a certain squad? Or will you roll with whatever the game gives you and savor the surprise? Share your thoughts!
Of course, once you've beaten the game, feel free to show off your pals that made it all the way in this thread!
You can use this resource to share your planned team:
Shoutout to the hard work of richi3f for the dope ass team builder
Currently I'm planning on something like...
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I've got a few weirdo impulses in my brain for making teams for a new game. 1) Use as many dual types without overlapping as possible. 2) Use as many new Pokemon as possible. 3) Try and avoid using a Water-type, if possible (several generations of being forced to be tethered to surf made me want to shake things up a bit). This is the best mix of chapper lads and power I can think up for now. That said, I do plan on having a rotating cast since the EXP share games makes that really easy and my first playthrough of SWSH with like 9 different Pokemon was majorly enjoyable. I'll go wherever the wind takes me (until I catch a Kilowatrel) and try out whatever I stumble upon.
But that's enough about me. What are you all planning on using? Share it below!
I should point out that Okidogi & BM Ursaluna effectively require beating the game and Archaludon probably will too depending on what its evolution method is so I think some of these teams are gonna be a smidge of a timer.View attachment 554197
Haven't got the game yet but I like the look of these teams for full main story + DLC playthroughs. Whatever's lying in wait in Indigo Disk, Imma beat its ass with Ogerpon! Or Okidogi. Or Iron Jugulis. Whatever works, man.
The "themes" are as follows:
1. First playthrough. Gonna use my preferred guys from this roster.
2. Second playthrough. A more sterotypically "cool" team with big boys and 3 stagers.
3. Wacky fellas.
Ill just run normal mons during the main game and then bonk the DLC stuff with the postgame guys. I aint afraid of no extremely late team shuffling.I should point out that Okidogi & BM Ursaluna effectively require beating the game and Archaludon probably will too depending on what its evolution method is so I think some of these teams are gonna be a smidge of a timer.